Score-attack modes. Every run pays XP and coins based on your score.
Flip on the beat
A metronome pulses at a steady BPM. Finish each trick's combo right on the beat for Perfect and Great hits. 60 seconds.
Rhythm · 132 BPM
Rhythm mode cranked up. A faster beat, tighter windows and bigger multipliers for staying locked in. 60 seconds.
Endless · 3 lives
Your flow meter drains faster and faster. Land tricks to refill it. Fumbles and an empty meter each cost a life.
One life · no mercy
Endless flipping with a single life. Every clean trick grows your multiplier. One fumble and the run is over.
Called tricks · no hints
The judge calls a trick by name only. No trickbook, no keys. Land exactly that one, fast, before the 90-second clock runs out.
3-trick routines · no hints
The judge calls a three-trick routine. Land all three in order from memory. A wrong trick resets the routine. 120 seconds.
12 tricks · beat the clock
Land 12 tricks as fast as you can. Each fumble adds a 3-second penalty. The faster your time, the bigger your score.
Variety is king
Show off your whole trickbook. New tricks score huge, repeats barely count, and variety builds your style bonus. 75 seconds.